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Originally posted by:they should finish PE correctly first, people won't be interested in unfinished and unpolished explorer 2.Most developement company's later game/products are much improved from their earlier ones. It's human nature to improve with the things you do, not to remain the same. Pathea is not a band of robots, so I'm not sure stating that PE 2 is going to be unfinished and unpolished is a reasonable one. If you wish for proof of that improvement, it is already readily available on steam, by taking a look at the My Time at Portia demo.I would recommend reading through that other thread you responded in as well.
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PE is at this time as far as it can be taken, and it is explained why. Originally posted by:they should finish PE correctly first, people won't be interested in unfinished and unpolished explorer 2.Most developement company's later game/products are much improved from their earlier ones. It's human nature to improve with the things you do, not to remain the same.
Pathea is not a band of robots, so I'm not sure stating that PE 2 is going to be unfinished and unpolished is a reasonable one. If you wish for proof of that improvement, it is already readily available on steam, by taking a look at the My Time at Portia demo.I would recommend reading through that other thread you responded in as well. PE is at this time as far as it can be taken, and it is explained why.it is reasonable, there is no reason to not polish controls for PE since PE2 will mostlikely have samish controls needed so you make one proof of concept and utilise them for both. And no PE is not as far as it can be taken, theres lots of bugs and lots of polishment needed.
And it stopped making money when they went release rather unfinished. This was also the time the ratings went mixed from very positive because gamers don't acceopt this level of quality on released games.
It was toleratable during EA. It's taken as far as the devs wanted and going to the next game with this passion isn't going to improve the next game as the next game will then surely end with the same 'motivational' reasons in a similar state. I have like 20 years of gaming past me with laods of companies coming and going and it won't be different because Pathea isn't a special snowflake amongst devlopers. Anything else is naive to believe and outside of a realistic point of view. If you really think the next game will be improved because its a new one then sorry, but this is an illusion past of LOADS of games have proven that many new games were even worse than their previous ones. This logic of improvement is simply not true and time at portia is a lot more simple than PE so thats not a proper comparison.
Originally posted by:it is reasonable, ther eis no reason to not polish controsl for PE since PE2 will mostlikely have samish controls needed so you mjke one proof of concept and utilise them for both. And no PE is not as far as it can be taken, theres lots of bugs and lots of polishment needed. And it stopped making moeny when they went release rather unfinished. This was also the time the ratings went mixed from very positive becausegamers don't acceopt this level of quality on released games. It was toleratable during EA.
It's taken as far as the devs wanted and going to the next game with this passion isn't going to improve the next game as the next game will then surely end with the same 'motivational' reasons in a similar state. I have like 20 years of gaming past me with laods of companies coming and going and it won't be fdifferent bcause Pathea isn't a special snowflake amongst devlopers. Anything else is naive to believe and outside of a realistic point of view. If you really think the next game will be improved because its a nww one then sorry, btu this is an illusion past of LOADS of games have proven that many new games were even worse than their previous ones.
This logic of imporvement is simply not true and time at portia is a lto more simple than PE so thats not a proper comparison. What you're declaring here is that second iterations are never better than the first.I wouldn't say i'm naive and unrealistic by disagreeing with that statement. Originally posted by:it is reasonable, ther eis no reason to not polish controsl for PE since PE2 will mostlikely have samish controls needed so you mjke one proof of concept and utilise them for both. And no PE is not as far as it can be taken, theres lots of bugs and lots of polishment needed. And it stopped making moeny when they went release rather unfinished. This was also the time the ratings went mixed from very positive becausegamers don't acceopt this level of quality on released games. It was toleratable during EA.
It's taken as far as the devs wanted and going to the next game with this passion isn't going to improve the next game as the next game will then surely end with the same 'motivational' reasons in a similar state. I have like 20 years of gaming past me with loads of companies coming and going and it won't be different because Pathea isn't a special snowflake amongst devlopers. Anything else is naive to believe and outside of a realistic point of view. If you really think the next game will be improved because its a nww one then sorry, btu this is an illusion past of LOADS of games have proven that many new games were even worse than their previous ones. This logic of imporvement is simply not true and time at portia is a lto more simple than PE so thats not a proper comparison.
What you're declaring here is that second iterations are never better than the first.I wouldn't say i'm naive and unrealistic by disagreeing with that statement.no that's no what I have written, so stop reading things that haven't been said. Originally posted by:What you're declaring here is that second iterations are never better than the first.I wouldn't say i'm naive and unrealistic by disagreeing with that statement.no that's no what I have written, so stop reading things that haven't been said.I am talking about the structure of the programming.
PE is inherently flawed due to the foundational inexperience it was built on. For a player, it is very simple to look at frame skips, not be happy with the animations, or wonder why your character is shaking, to go to the developers and say 'All you have to do is make it not do that', but sometimes fixing those issues relies on rewriting something that would require rewriting many more things, which would in turn require other systems to also be adjusted. PE is at it's point that in order to 'polish' it to a point that people would be happy, would require much more time and resources than Pathea currently has.PE is a mess, and cleaning it all up isn't that simple of a task.I've attempted to explain this in the.Yes. The skill tree could be rewritten.
A few variables for damage, or a few skill changes could be made, a few lines in the tutorial could be more informative, or the UI window could be redrawn. But when lined up against the performance issues, the pathfinding issues, and the combat system, or the quest triggers and flags system, they are marginal at best.My time at portia is a different game, yes.
But programming structure and effeciency isn't exclusive to game content. Structure and effeciency is something you learn through experience and improve on, and that improvement is already being reflecting by My time at portia. The path-finding, performance, models, UI, and combat are all better than they are in PE.For the time being, Pathea is trying to get a foothold for it's company, and if all goes accordingly, time and resources will open up. This means it will be more viable to return to PE itself and maybe just take that rewrite.
But doing so would require pathea to really wish to completely rebuild PE - something that isn't 'a bunch of 10 second fixes'. I am not talking about the deeper derps of the code i am talking about the simple utilities the game lacks, as you named them, UI, controls, thats horrible up until today, not even to talk about how chat require clicking into it each time to make it work. These things are rather independend of coding. There is also still amny simple bugs like npc's or fast travelling and getting stuck into walls (and checking for the fitting space serioously isn't that much of a hard fix). These are the things that still need attention to make people who buy it not make negative comments due to these rather avoidable things. Originally posted by:I am not talking about the deeper derps of the code i am talking about the simple utilities the game lacks, as you named them, UI, controls, thats horrible up until today, not even to talk about how chat require clicking into it each time to make it work.
These things are rather independend of coding. There is also still amny simple bugs like npc's or fast travelling and getting stuck into walls (and checking for the fitting space serioously isn't that much of a hard fix). These are the things that still need attention to make people who buy it not make negative comments due to these rather avoidable things.i know that gamers need not to know some developing stuff, luminaire just answered you why the game lacks some simple utilities you mentioned.
Due to that horrible structure of programming which is built by a few persons, everything could be a critical factor, they fixed here and there may be doomed. And yes, something is rather independent of coding but still need to debug and there must be some conflicts which may cause more problems in actual gameplay.ok last, i do know that we all gamers want a perfect game, this game really has potential and they have not done it well, but they've got experience, next game may be much better. On some reasons, making a new game is better than refine the old one, infact if the problem of the game is in its core, its wasting of time to try modify the core, and may things become more worse than starting new one, if they need new core the need new game structure, so making a new game is more sensible than adding things with this current game because it got maximum load and can't carry more, however i tend for them to add more simple stuffs as new armors and do some balance but no major things.
Planet Explorers is an open world voxel based sandbox adventure rpg game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects in any form, and do it anywhere.In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet.
Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, conquer the land.The gameplay will be in 3rd and 1st person perspectives. Players will be able to customize their character, combine and create weapons, vehicles, and buildings.
At the same time, players will have to defeat multitudes of enemies of varying intelligence and defend the remnants of the colonists. There will also be a mission system that features NPCs giving the player goals to achieve to advance the storyline. The game will feature a single player story line as well as random single and multiplayer adventure maps. Multiplayer will feature prominently in Planet Explorers, we'll touch on the game modes that we want to include in a future update.
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